

P4G PC Graphics OptionsDynamic shadows can be disabled entirely (which more closely matches the PS2 version), and have three quality settings: Low, Medium and High. Sadly, the setting affects UI elements and not just 3D rendering, which makes the low-end options less useful than they could be. A very welcome addition is a Rendering Scale option which goes from 50% to 200%, allowing subsampling on very low-end hardware, and 4x supersampling on gaming GPUs for significantly improved quality. There is no support for ultrawide aspect ratios, but such support currently remains the exception rather than the rule for more niche ports. P4G PC Graphics OptionsMost crucially, there does not appear to be some arbitrary limitation in internal rendering resolution, as we sadly continue to see with some low-effort JRPG ports even today. PS Vita Comparison Between the Vita and PC Releases Graphics OptionsStaying with the theme of graphics, how does the PC port stack up in terms of options? If I had to summarize it, I would call it “very solid but not spectacular.” In both assets and this coloration aspect, the PC release matches the Playstation Vita version of the game closely, while of course providing the option of rendering at far higher quality.

There is also a quite substantial difference in overall contrast and color between the releases. Note that the PS2 screenshot is taken from a high resolution emulated image, in order to focus the comparison on assets rather than rendering.
#PERSONA 4 GOLDEN LICENSE#
The PC version is clearly based on this Vita release, and while the assets still show their age, they are not quite stuck at a PS2 level.Īsset Comparison to the PS2 VersionThe comparison above shows the significantly improved texture and geometry detail compared to the PS2 version, seen especially clearly on the license plate and wheels. Luckily, Persona 4 was remastered on Vita four years after its initial release as “Golden," and the asset improvements, in particular for backgrounds, were actually quite substantial.
#PERSONA 4 GOLDEN FULL#
We are talking about a hardware platform created at the turn of the century, with 32 MB of memory, which means that barring a full remake all game assets will invariably look quite dated. Persona 4 is an old game, originally released for the Playstation 2 in 2008. What are We Working With?Before getting into the specifics of the PC port, it’s important to realize where it is coming from. Save 15% Off Persona 4 Golden at Fanatical This is changing today, with the release of Persona 4 Golden on Steam, and that’s reason enough for me to return to writing a port analysis for the first time in many years. After its unique gameplay mixup with the 3rd entry, Persona has established itself as one of the most popular JRPG franchises in both Japan and the rest of the world, but the mainline games have so far staunchly resisted appearing on anything other than Sony platforms. There is one particularly notable exception though: Persona. What followed from 2014 onward was a veritable explosion of releases, both back catalog and new, and today the majority of JRPGs are released on PC either day-and-date or after some moderate delay. JRPGs on Steam (manually selected and counted)Up to and including 2013, there were only a handful of JRPGs on PC, and every release of a new one – or even just rumours of a new franchise being ported – was an event.
