

Get Maneuver Mastery, then trip stuff or kill stuff depending on your whim (not everything can be tripped). Get a Scorpion Whip (same proficiency), and you won't have to think about dealing non-lethal damage.

Probably trip, but it depends on the campaign.
#Wayang spellhunter d20pfsrd full#
I'd go with full Dex Magus then, get weapon finesse ASAP, and focus on one of either Disarm or Trip combat manoeuvres. Besides, the Magus is a strong enough class that you can optimize your way out of such little things. Roleplaying/Minds eye concepts beats optimization any day of the week. If you like the sound of it, it is worth it. Is it worth investing a feat into using a whip?

Watch the morale of your enemies plummet! Plus, cursing someone with a whip strike is awesome. Trait2: Magical Lineage (shocking grasp), for 10d6 dmg shocking grasp at higher levels, with only a 1st level spell slotĭo take the Hexcrafter archetype and deliver touch spells from 15 ft away, while you Cackle to keep your Evil Eye hex active.
#Wayang spellhunter d20pfsrd free#
Trait1: Heirloom weapon (whip), gives free proficiency with whip The image of cracking your whip at the barbarian, it bouncing off his head (no dmg) and suddenly he doubles in size as Enlarge person takes effect, is delightful. With this setup, you can easily use a buckler, use touch attacks to deliver your spells at range and even use your whip to deliver buff spells to your allies (+1 AC or +3 natural AC takes no damage from the whip). Allows for your Spell Combat to be used effectively, leave you able to strike when AoO appears and keeps you out of the front line most of the time. Do you want to be able to deliver touch spells from 15ft away? My favorite low-level magus combination is spiked guantlet + whip.
